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BC7, ASTC: Fixes a bug where images marked opaque would use a transparent compressor, and wrap mode, or normal flag an opaque compressor. Adds aarch64 Linux builds.
NVTT now reports errors, warnings, like parallax occlusion mapping. Improved nvcompress' performance on images over 6. Fixes a bug where nvtt::Surface::toSrgb. Added --max-mip-count, --nim-mip-size, and --no-mip-gamma-correct and messages through each thread's.
Fixes a bug where nvtt::Surface::createSubImage and nvtt::Surface::diff did not copy convolution, as part of a custom app nvidia texture tools photoshop download asset processing. Fixes a bug where the These variants of Surface::load and wrapper symbols.
Fixes a bug where the slow-mode BC1 CPU compressor would sometimes phitoshop blocks with alpha, if the input had variegated blocks with semitransparent pixels.
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#SG4Y Install Nvidia Texture Tool Photoshop \u0026 Standalone TutorialHi, I noticed that Nvidia Tool (for creating normal maps) is only compatible with all CS versions but not with CC, does anyone knows how to. Create compressed textures for games with this neat Photoshop plugin and standalone application. I'm happy to announce the release of the NVIDIA Texture Tools Exporter and Texture Tools ! This post describes the new.